The inner battle mechanic in Lord of the Rings: Gollum essentially allowed players to choose an option from several choices in dialogue and reactions. Not only would there be a better insight into the character, but they would also get the chance to explore Smeagol's home and people, something that was only really mentioned in the Lord of the Rings books. Not only that, they would be able to see the ring slowly take hold as they played and would feel helpless as they watched the more pleasant character slowly become the twisted creature they know from the films. If Lord of the Rings: Gollum were to start at the very beginning, players would control the character before he was corrupted. Gollum is crafty, cunning, and ruthless whereas Smeagol is meek, lonely, and often eager to please. There are similarities between the characters of course Gollum is another side of Smeagol, but more than a few differences. However, before there was Gollum, there was Smeagol, and that character is one that players have never really had a chance to explore. Gollum is a slave to the ring by the time he is taken to Bara-dur and his goal will always be its return, so there isn't much to explore story-wise. One of the hardest parts of making a game that revolves around a character like Gollum is that, for the most part, he doesn't change.
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